🦆Animals
Last updated
Last updated
You can change the natural spawning frequency of any animal in the mod's configuration.
The biggest (and cutest!) rodent of the planet is in Promenade.
This rather smelly animal will spawn in swamps and rivers. You may also encounter babies, which have their own set of cute sounds. They currently eat carrots and melon slices.
Talking of sounds, capybaras will be the very first mob of the game (and the mob) to be able to... fart... You've read that right...
Occasionally, they will let their fat body fall on the side and start sleeping. If they fall asleep during night, they will only wake up at dawn.
There are 2 variants of the capybara:
Brown (promenade:brown
)
Albino (promenade:albino
)
These variants are stored in the capybara's NBT tag (for example: {Variant: "promenade:brown"}
)
The ducks are webbed birds that fall slower than other animals, but swim better than most of them. They like to eat seeds. It will drop feathers and duck food upon dying. 🦆
A duck will have the appearance of a duckling when it is a child.
There are 2 variants of the duck:
Pekin (pekin
): Spawns in plains and forests.
Mallard (mallard
): Spawns in plains, rivers and swamps.
These variants are stored in the duck's NBT tag (for example: {Type: "mallard"}
)